From the course: Animating in 2D: Breakdowns and Thumbnails

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Thumbnails intermediate

Thumbnails intermediate

From the course: Animating in 2D: Breakdowns and Thumbnails

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Thumbnails intermediate

- [Instructor] In the previous movie I showed you how to create thumbnails. Because they're so important, I want to talk some more about them to show some examples of how to apply them to mechanical scenes like walks. So because my thumbs tend to be very clean, I don't want you to be intimidated and to get the impression that yours have to match that level. So you can use very rough thumbs, very sketchy ones, and these were done really quickly for a puppet scene in Flash, and they only took a few minutes to rough in, and they work fine. This is a page of walk cycles that I sketched in a notebook for another course on the principles of animation, and I spent more time on these. They're definitely cleaner than that first sample. They were fairly close to the final animation, so the time was well worth it. They're pretty nice poses. Now because it can be tricky for the eye to follow which arm and leg is moving where especially on the passing position which is this mid one here where…

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