From the course: 3ds Max and V-Ray: Residential Interior Materials

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Tile the pattern

Tile the pattern

From the course: 3ds Max and V-Ray: Residential Interior Materials

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Tile the pattern

- [Instructor] With our pattern in place, we now need to tile it so that we get something that looks a little bit more like a larger piece of cloth. Now we could do that with the Make It Tile node. So if we go into our search we can type make and you can see here we have Make It Tile Patch and Make It Tile Patch Grayscale. So we want it to be a grayscale because everything right now is grayscale here. And so if I bring this in and connect the output of this blend to the input of this Make It Tile you'll see that we already have something that's pretty close. So I'm going to go ahead and move this network over a little bit here. Now, in the Make It Tile Patch, if we click on that and scroll down in our properties, you'll see we have a number of options here. One is Mask Size, so again this Mask Size will determine how much of the tile shows through. So I typically leave it at one. Mask Precision, how much of the edge is softened. And so at one it's an exact, very precise tile. And so…

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