From the course: Essential Technical Aspects of Animation
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Timing charts vs. tweening
From the course: Essential Technical Aspects of Animation
Timing charts vs. tweening
- There's a subtlety of computer tweening that might not be obvious to people. If you'd compare the way we do tweens now in digital software compared to how we used to do them by hand when we hand drew all our animation. Let me show you the difference and why this might be important to you. So, here is a little pendulum swing that I created in Adobe Animate CC. I would have had a very similar result if I did this in After Effects or Toon Boom Harmony or any digital software. So, let me show you the keys I made here. This is the swing left, swing right, and then back again to complete the cycle. Now, the position of all these in-betweens looks really nice if I put onion skin on. You can see what I mean, that's perfect. I mean, it's absolutely perfect spacing and this was done by the computer. So I click on anywhere between here and most digital tweening programs and whether they're CG or whether they're a hand puppet…
Contents
-
-
-
(Locked)
Frame rates, X-sheets, and paper9m 4s
-
(Locked)
Frame rates and logistics6m 22s
-
(Locked)
Animating on paper8m 15s
-
(Locked)
Drawings, frames, and exposures3m 20s
-
(Locked)
Timing charts vs. tweening5m 53s
-
(Locked)
Straight ahead animation3m 38s
-
(Locked)
Pose-to-pose animation3m 53s
-
(Locked)
Model sheets5m 8s
-
Color models3m 48s
-
(Locked)
From rough drawings to cleanup5m 54s
-
(Locked)
Cell painting to DIP (digital ink and paint)6m 41s
-
(Locked)
-
-
-