From the course: TouchDesigner & Unreal: Interactive Controllers

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TouchOSC layout

TouchOSC layout

From the course: TouchDesigner & Unreal: Interactive Controllers

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TouchOSC layout

- [Instructor] Now we're in the TouchOSC editor, and we're going to build our UI that we'll then transfer to our iPad to control our 3D scene in TouchDesigner. The scene we're going to be building is a particle system, and we want controls for the XY, as to where that is on screen, as well as we're going to have a series of buttons to control how we're displaying those particles. So first, in the editor, I'm going to change the zoom to 75% and turn on the grid. We're working with an iPad Pro, so I'm going to select that layout size, I'm going to do a horizontal orientation. Okay, so the first thing we're going to do is make our button bank for selecting the different views of the particles, I'm going to right-click here, and I just want a multi-push. We're going to have that be one row of six buttons, set that there, we're going to have it 720 pixels wide, and we're going to have it be 80 pixels tall, and we are going to make it yellow. Okay, so we'll put that guy right there. Next…

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