From the course: Maya: Natural Environments
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Understanding XGen attribute expressions - Maya Tutorial
From the course: Maya: Natural Environments
Understanding XGen attribute expressions
- Unlike the Maya Attribute Editor, the XGen Editor interface and features are dynamic. The specific controls that we see displayed in the XGen Editor are not fixed. If you load a different preset you'll probably see different parameters. That's because we can easily add custom parameters via scripting. This gives us a great deal of power to art direct degenerative properties such as primitive density, size, shape and color. In the primitives and preview output tabs, next to most of the attribute sliders, we'll see a down facing triangle that opens up a pull down list of options. From here we can load an existing expression file from disk. We can create a Ptex map for painting the attribute value or simply reset the attribute to a simple slider with no bells and whistles. The button to the left of that pull-down list opens up the expression editor. So I'll click the expression editor button here on the length…
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Contents
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Procedural modeling with 3D Paint Effects6m 15s
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(Locked)
Drawing Paint Effects strokes5m 37s
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Customizing Paint Effects strokes4m 21s
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Customizing a Paint Effects brush3m 24s
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Converting Paint Effects to polygons4m 57s
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Controlling Paint Effects level of detail5m 14s
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Preparing a scene for XGen3m 5s
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Binding an XGen preset description to polygons4m 34s
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Managing XGen file assets3m 43s
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Adjusting XGen primitive attributes5m 27s
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Understanding XGen attribute expressions4m
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Using the XGen Expression Editor5m 28s
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Introducing SeExpr syntax3m 13s
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Editing a random expression in SeExpr6m 58s
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Loading SeExpr scripts from disk4m 3s
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Binding XGen to a camera-based polygon selection4m 33s
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(Locked)
Painting XGen attribute maps with Ptex5m 28s
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