From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Understanding and using atlases

Understanding and using atlases

From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Understanding and using atlases

- Now that we have used decals, we need to understand difference between a decal and an atlas. Unlike decals, where we would just simply drag and drop them onto the surface, here is an atlas, it's Spanish moss. If I drag and drop that onto the surface, you will see that rather than sticking to the surface, it acted like a material. So basically it's a material instance. Now I will undo that and jump back to bridge to show you some examples of atlases over there, and here, inside bridge, you can see that there tons of different atlases available. Now let's just make use of these atlases, and we need to do some modification to use these atlases. So what I'm going to do, I will choose something from the moss category over here. I will click on it. And then here we have the Spanish moss, and we're going to use this, and I'm going to show you how to modify and use this in your scene. So with this being downloaded already,…

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