From the course: Using Character Animator in Production
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Use animation cycles - Character Animator Tutorial
From the course: Using Character Animator in Production
Use animation cycles
- Animation cycles include any movement that repeats itself, and that can be really handy in animation. (upbeat instrumental music) Cycles are a series of images that can repeat endlessly, or will cycle from one position to another. So, look for opportunities to add cycles into your puppets. Let's take a look at a couple of examples. So, one of the cycles right here, is of the flames that you see coming out of the top of that little bottle right there. So, let's go into our rig mode and see how that was setup. And I have the flames attached to the hand that's holding them, the hand and the bottle. There's six images of the flames. We'll turn this on, so you can see them. Okay, there's one flame, there's another. So, it's just a cycle. They're slightly different, and it goes from one to the last, and then the sixth one then leads into the first. So, in this case, these six will cycle over and over and over. Another type of cycle is going from one position to another. So, for instance…
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Organize files for production, backup, and transport5m 17s
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Use various triggers to control your character2m 45s
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Use other real time transformations3m 51s
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Use animation cycles4m 12s
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Build and edit your scene4m 7s
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Make changes to an existing puppet2m 33s
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Cut between multiple live shots6m 13s
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Retakes and editing4m 40s
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