From the course: Unreal Engine: Materials for Architectural Visualization

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Using B2M inside the Unreal Engine

Using B2M inside the Unreal Engine - Unreal Engine Tutorial

From the course: Unreal Engine: Materials for Architectural Visualization

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Using B2M inside the Unreal Engine

- [Instructor] Having seen how useful Bitmap two material can be when used inside the substance designer application. Time now to see it in action inside a real time engine given that we may not want to have to jump between multiple applications in order to create our texture. That engine in this instance being Unreal. Just as with designer then we will need to pull the dart SBSAR file into Unreal and so to do this we will need either an open explorer window or to click the import button inside Unreal's content browser and then navigate to the Bitmap two material three install folder. We will need to place the dart SBSAR file into the content browser and at the same time make sure that a material is created automatically so that we don't have to do this manually. Lets also bring in our texture file which we can't actually just drag in as we might expect. Instead we need to let Unreal first of all know what our image is going to be used for. In other words, that we are wanting it to be…

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