From the course: Maya: Natural Environments
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Using the XGen Expression Editor - Maya Tutorial
From the course: Maya: Natural Environments
Using the XGen Expression Editor
- [Instructor] Let's explore the interface of the XGen Expression Editor. To see the effects of the changes we make in the expression editor a bit more clearly, let's just simplify the primitive geometry here. In the primitives tab of the XGen editor, scrolling down in the primitive attributes, you'll find one labeled bend param, let's bring that all the way up to its maximum of one. That's going to remove any bending. This means that the bending will start at a value of one, which is the tip of the spline. So with a value of one, we've effectively disabled the bending. And it also might be a little bit easier to see, if we scroll down and disable, options, display with. Okay, so now let's go into the expression editor. Let's go up to the primitive attributes, to the length attribute, click to launch the expression editor. The expression editor has three panels, at the bottom is the code editing panel, and you can…
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Contents
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Procedural modeling with 3D Paint Effects6m 15s
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(Locked)
Drawing Paint Effects strokes5m 37s
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(Locked)
Customizing Paint Effects strokes4m 21s
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(Locked)
Customizing a Paint Effects brush3m 24s
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(Locked)
Converting Paint Effects to polygons4m 57s
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(Locked)
Controlling Paint Effects level of detail5m 14s
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(Locked)
Preparing a scene for XGen3m 5s
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Binding an XGen preset description to polygons4m 34s
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(Locked)
Managing XGen file assets3m 43s
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(Locked)
Adjusting XGen primitive attributes5m 27s
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(Locked)
Understanding XGen attribute expressions4m
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(Locked)
Using the XGen Expression Editor5m 28s
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(Locked)
Introducing SeExpr syntax3m 13s
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(Locked)
Editing a random expression in SeExpr6m 58s
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(Locked)
Loading SeExpr scripts from disk4m 3s
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(Locked)
Binding XGen to a camera-based polygon selection4m 33s
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(Locked)
Painting XGen attribute maps with Ptex5m 28s
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