From the course: Maya: Natural Environments

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Using the XGen Expression Editor

Using the XGen Expression Editor - Maya Tutorial

From the course: Maya: Natural Environments

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Using the XGen Expression Editor

- [Instructor] Let's explore the interface of the XGen Expression Editor. To see the effects of the changes we make in the expression editor a bit more clearly, let's just simplify the primitive geometry here. In the primitives tab of the XGen editor, scrolling down in the primitive attributes, you'll find one labeled bend param, let's bring that all the way up to its maximum of one. That's going to remove any bending. This means that the bending will start at a value of one, which is the tip of the spline. So with a value of one, we've effectively disabled the bending. And it also might be a little bit easier to see, if we scroll down and disable, options, display with. Okay, so now let's go into the expression editor. Let's go up to the primitive attributes, to the length attribute, click to launch the expression editor. The expression editor has three panels, at the bottom is the code editing panel, and you can…

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