From the course: Substance Designer for Architectural Visualization
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Using noise to modulate metalness - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Using noise to modulate metalness
the sheen of that tile by adjusting the metallic properties. I've opened up 0208 start. You can see that Substance Designer by default is opened up that first graph the Herringbone. to get that metallic property to shift around. We can also see here that because I had connected just the base material to the 3D view, right now it's showing what looks like a bit of that background image on a blank queue. What I'll do then is start to connect these in. Connecting the base material into the output. So by default it shows. I'll drag base to base color. Normal to normal. Roughness to roughness. Metallic to metallic. This tile is so flat we really don't need a height on it. So we can minimize our outputs a bit. I'll select the nodes and pull them over. And then with the base material selected, scroll down and turn on metallic. and just warp it again. Pipe in let's say the fractal sum I used for roughness. And in that transform divide it by two. And then pull it over to well somewhere else. I…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
(Locked)
Starting the herringbone6m 13s
-
(Locked)
Creating horizontal rows5m 19s
-
(Locked)
Creating vertical rows5m 51s
-
(Locked)
Blending the herringbone rows9m 3s
-
(Locked)
Randomizing surface slope3m 54s
-
Adjusting roughness3m 22s
-
(Locked)
Adding color to the albedo4m 23s
-
(Locked)
Using noise to modulate metalness3m 59s
-
(Locked)
Exposing hues in the herringbone2m 57s
-
(Locked)
-
-
-
-
-