From the course: Unreal Engine: Materials for Architectural Visualization

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Utilizing B2M inside Substance Designer

Utilizing B2M inside Substance Designer - Unreal Engine Tutorial

From the course: Unreal Engine: Materials for Architectural Visualization

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Utilizing B2M inside Substance Designer

- [Instructor] With our bitmapped material three substance graph loaded up inside Designer 2018 now as opposed to the substance player we can take a look at using bitmapped material and hopefully see that on a basic level it is quite simple to work with even in Substance Designer. It should be noted that off capture, I've set the camera in the 3D view to display anti resolution out of 1080 and have also applied tessellation displacement to the material so that we can get a good idea of how the material is behaving. If you need to know how to perform these tasks, then feel free to check out the 3D Viewports video found in my Substance Designer 2018 Essential Training Course. Although I have the bitmapped material node already loaded in here, if you need to add it to Designer, you will need an explorer window open at the bitmapped material three install folder on your hard drive. Inside the algorithmic bitmapped material three data folders then, we should see the bitmapped material…

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