From the course: 2D Animation: Tips and Tricks

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Wins and levels up

Wins and levels up

From the course: 2D Animation: Tips and Tricks

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Wins and levels up

- [Man] Let's conclude the series of movies about computer game animation with platform game design with just an overview of leveling up and then the final composite or test version that I made of this. So of course, we have our basic character. He starts the game with nothing and as is often the case, we can level up, so he can pick up an object. He can even pick up like really dangerous weapons and maybe at the highest level, before he becomes maybe victorious, he can find like all kinds of extra magical backpacks and the like. Now again, if we look at how this is laid out and designed, initially you begin to sit down, you guess the different kind of actions, you work out what you might need. As you firm it up, you maybe draw a more strict design like this. This is always open for redesigning, changing as you come up with new ideas. So this is the basic shirt figure with no gun or anything. As he picks up a gun, that…

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