From the course: Using Character Animator in Production
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Working with a CG character - Character Animator Tutorial
From the course: Using Character Animator in Production
Working with a CG character
- Creating a puppet using a 3D program helps you to create perfect versions of your character from various angles. But, there are different development issues you need to consider. (dramatic music) Now I'm not a classically-trained 3D artist as probably a number of you, but I know just enough to make myself really dangerous. However, luckily, Adobe Fuse has come to the rescue with their new software that allows us to create 3D characters really quickly without having to know all the details. One of the characters I'm using in this course, I call the Grunt, and I built him in Fuse. I'll step you through it here real quick on how I did it. And, if you want to use your own 3D program, the rest of this video will cover everything else that you need to know. So, it's very simple to build your character. So, for instance, for my Grunt, I liked this head here. So I select that head and then let's find a good torso. I'll just take the first one here. I'll click on Male Brute A for the torso…
Contents
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Image resolution of puppet files5m 32s
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(Locked)
Working with drawn characters6m 34s
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(Locked)
Working with objects5m 37s
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(Locked)
Working with photos of people9m 8s
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(Locked)
Working with a CG character9m 17s
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Visual animation controls and triggers4m 42s
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Shoulders move off of body1m 5s
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Layers don't track with head3m 18s
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(Locked)
Stop character snap back to default pose2m 9s
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