From the course: Unreal Engine: Materials for Architectural Visualization

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Working with patterns in B2M

Working with patterns in B2M - Unreal Engine Tutorial

From the course: Unreal Engine: Materials for Architectural Visualization

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Working with patterns in B2M

- [Instructor] As mentioned, although not looking to give a really detailed breakdown of using Bitmap2Material here, I do think that if we are really a texture artist as such, then something that could potentially cause us lots of frustration when using this approach to material creation will come when using photos that have patterns in them. Sort of things like carpets, tiles, brick walls and so on. Again, I have applied Tessellation Displacement to the material that we are using here, and set the Camera View Resolution to 1080, so that we can get a good look at the end result. We will be using Substance Designer here, so as to be able to show a few tips in this regard. And so, let's make sure the BtoM3.sbsar file that we are using, is pointing to the correct directory on our computer. And then, double-click the node if needed, in order to view its output. If we hook up our texture map now, we can see that the image that we are using has a clear and distinct pattern to it, with these…

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