3ds Max to Unreal Engine Workflow and Troubleshooting
With Brian Bradley
Liked by 51 users
Duration: 2h 5m
Skill level: Intermediate
Released: 7/8/2021
Course details
If you have 3D designs that you want to take from 3ds Max and make interactive, you’ve probably already explored using Unreal Engine. In this course, Brian Bradley shows you some potential workflows for transferring assets from 3ds Max into Unreal in as clean and easy a manner as possible, including some of the potential problems and pitfalls that you can run into along the way. Brian first covers the steps you should take in 3ds Max to get your scenes ready for export in a quick and straightforward manner. Then, he gets into how to fix some of the common problems that might arise at different points along the production process. After this course, you’ll be better equipped to transfer your assets smoothly and spend less time moving your files around and more time working in Unreal.
Skills you’ll gain
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Certificate of Completion
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Showcase on your LinkedIn profile under “Licenses and Certificate” section
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Meet the instructor
Learner reviews
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Igor Ivashkevich
Igor Ivashkevich
3D Product Animation Fan | Photo-Realistic 3D Product Rendering Lover | Visual Storyteller
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone