From the course: 3ds Max and After Effects: Product Visualization
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Accentuating edges with rim lights
From the course: 3ds Max and After Effects: Product Visualization
Accentuating edges with rim lights
- [Instructor] Rim lighting or backlighting is a studio technique to accentuate the edges of a subject. I've got ActiveShade running, showing the camera view. And we see that the subject looks kind of flat. These edges here are not being illuminated, so we're not getting a very dramatic composition that highlights the contours of the object. To fix that, we'll add a couple of lights behind the drone model to make it stand out from the background and look more interesting. To see the effect of our rim lights, let's hide the cyclorama backdrop object temporarily. I'll minimize ActiveShade, open up the Layer Explorer, and turn the visibility for the backdrop layer off. And then hide the Layer Explorer again, and bring ActiveShade back. And we see the illumination on the drone model from the key light only. So that we can isolate the lighting effect and see only the rim lights, let's turn that key light off, select it, go over to…
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Contents
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Floodlighting with Arnold Quad light4m 25s
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(Locked)
Directing floodlighting3m 55s
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(Locked)
Studio lighting with a spotlight5m 11s
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(Locked)
Attenuation over distance with Decay filter3m 7s
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(Locked)
Accentuating edges with rim lights5m 24s
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(Locked)
Excluding lights and shadows3m 41s
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(Locked)
White balancing for AOVs6m 3s
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(Locked)
Creating AOVs for render component passes7m 17s
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(Locked)
Creating light groups5m 48s
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(Locked)
Rendering components of light groups7m 38s
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