From the course: 3ds Max: Rendering with Arnold
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ActiveShade rendering - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
ActiveShade rendering
- [Instructor] One of the key advantages of the Arnold optimized brute force rendering algorithm is the ability to render production-quality images in near-real time. In 3ds Max, that's accomplished through the ActiveShade interactive production renderer. We need ActiveShade because although the Nitrous viewport technology is always improving, it's always going to lag behind Arnold. And if you want a what you see is what you get rendering, then you'll need to use ActiveShade. For example, as of 3ds Max 2020.1, we have the ability to preview image-based lighting directly in the viewport. I can orbit around with Alt and middle mouse button and show you that this cupcake is illuminated by an environment map. And we can enable that lighting and get an approximation of what it's going to look like on the cupcake. That's done by going into the viewport label menu, go to the shading menu, which is currently labeled standard,…
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