From the course: Rendering Engines for Product and Industrial Visualization

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Add HDRI lighting

Add HDRI lighting

- [Narrator] Let's set up the HDR or image-based lighting in Arnold and it's very easy. So to create an image-based lighting, I'm going to go to my create panel and under the lights, I will choose the Arnold Light and then making sure that the Type is set to Skydome, I will click in my view port to place a Skydome Light. Then I will go to the Modify panel and show you the options which are exactly the same that we did for the other light. Under the Color/Intensity, this time I'm going to check the Texture option and under the No Maps I can browse and choose a map, and HDRI map, that I can plug for the environment HDRI lighting. But instead, I'm going to press M on my keyboard to bring in the Material Editor and I will choose an empty slot which is currently this one and just making sure that the surface is set to Arnold, Surface, and then Standard Surface. I'm going to double click and choose that. I will click on this slot under the Base Color and browse for a Bitmap and then I'm…

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