From the course: Unity: Timeline and Cinemachine
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Add animation to cameras - 3ds Max Tutorial
From the course: Unity: Timeline and Cinemachine
Add animation to cameras
- [Instructor] Virtual cameras in CineMachine are very similar to regular cameras in Unity, and you can also animate these virtual cameras, if you want. So here we have a CM vcam1, which is a virtual camera. And if we take a look at this Timeline, you'll see that, well, it's just following the car. Now if we want to we can animate the camera to get a little bit more dynamics into the scene. We can do that in a couple of ways. One way is to have the camera follow another object. So we played with Look At, which allows the camera to basically tilt and rotate to look at that vehicle, but we also could have the body of the camera follow another object. If we want to, we can also just animate the camera directly. So I'm going to animate the camera directly, first, and then we'll go ahead and do a follow. So animating the camera directly is actually very straightforward. I'm going to go ahead and select my Timeline, right click, create an animation track. And then just click and drag that…
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