From the course: 3ds Max and V-Ray: Interior Lighting and Rendering
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Add auxiliary lighting
From the course: 3ds Max and V-Ray: Interior Lighting and Rendering
Add auxiliary lighting
- [Instructor] At this point, we have three main lighting sources: we have our environmental light, we have our fireplace, as well as our floor lamp. Now, these are our main sources of lighting, and now we can start to fill in with auxiliary lighting as well as fill lighting. We're going to start off with auxiliary lights, and what we're going to do is simulate the light from these overhead fixtures. So, I'm going to go into a top view here, and you can see that we've got these overhead fixtures, and you can see them pretty clearly in our wireframe view. So, I'm going to create a V-Ray disc light that matches that light in size, and then we can use those as spotlights to illuminate parts of the room. So, I'm going to go into my Create panel, under VRay, we're going to create a VRayLight. Now, instead of a plane, I'm going to create a disc light, and then I'm going to click and drag in this top viewport and make that light…
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