From the course: Rendering Engines for Product and Industrial Visualization

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Add reflections and post-processing in Unreal

Add reflections and post-processing in Unreal

- [Instructor] Things are improving quite well, let's just organize a couple of things. So in my World Outliner I'm going to select these lights by holding control and clicking all of them, and then I will click this folder icon over here and rename it as Lights. So now I have all my lights in one folder, I have my house and all geometry in this folder over here, and I have a pretty well organized hierarchy. Now, the next thing I'm going to do before baking the light, which needs to be rebuilt, I'm going to add a bit of reflections. I have this glass material over here, but I'm not very happy with this one. So for this example, I'm going to go into my materials folder, and look for another glass material that I had from the 3D Studio Max V-Ray. Now this drinking glass material might not be well suited, but I'm going to drag and drop that here, on top of this glass surface over here. Also, I don't like this glass material over this glass, so I'm going to replace it with this material…

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