From the course: 3ds Max 2019 Essential Training
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Adding a Bevel modifier - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Adding a Bevel modifier
- [Instructor] The bevel modifier is very useful in situations where you want to extrude a closed spline, and also produce a chamfered or fileted edge. So the corners will actually catch the light. And this is a perfect example of when we would want to use the bevel modifier. This logo imported from Illustrator. Be aware that the bevel modifier is a little bit sensitive to the topology of your spline. And you may need to make changes to the spline in order to avoid issues with the bevel modifier. For example, if you have vertices too close to one another, you may have topology issues. So you may want to investigate at the sub object level. I'll go in the front view and select my spline object, maximize that with alt w, go into vertex sub object mode, and get in closer, and we can see in certain areas in fact, we do have a situation where we have two vertices very close to one another. And I do recommend that you actually weld these. And we can do that from the editable spline modify…
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Contents
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Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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