From the course: 3ds Max 2020 Essential Training

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Adding a Bevel modifier

Adding a Bevel modifier - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Adding a Bevel modifier

in situations where you want to extrude a closed spline, and also produce a chamfered or fileted edge. So the corners will actually catch the light. This is a perfect example of when we would want to use the Bevel modifier, this logo imported from Illustrator. Be aware that the Bevel modifier and you may need to make changes to the spline in order to avoid issues with the Bevel modifier. For example, if you have vertices too close to one another, you may have topology issues. So you may want to investigate at the sub-object level. I'll go in the front view and select my spline object. Maximize that with Alt + W. Go into Vertex, Sub-Object Mode, and get in closer and we can see in certain areas, in fact, we do have a situation where we have two vertices very close to one another. And I do recommend that you actually weld these, and we can do that from the Editable Spline Modify panel. Scrolling down, you'll see Weld. And if you don't want to lose this shape, for example, if we don't…

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