From the course: 3ds Max: Hard Surface Modeling
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Adding detail: Part 1 - 3ds Max Tutorial
From the course: 3ds Max: Hard Surface Modeling
Adding detail: Part 1
- [Narrator] What we want to do in this third video for the chapter is start adding some of the extra details that are needed for our regulator valve setup. For instance, on taking a look at our reference image, we can see that the bottom or base cylinder needs to have a slight chamfer added at the top, and so let's select that, right-click and convert to an editable poly object, and in Polygon Sub-Object mode we need to select the top and bottom polys. Then we can Control-click so as to enter Edge Sub-Object mode whilst, of course, keeping our current selection intact. If we press F4 to turn on edged faces in the view port, we can see that this gives us the top and bottom row of edges here. And so in the Edges panel on the ribbon UI, we want to shift-click on the Chamfer tool so as to open up the caddy. In here, we want to set the chamfer to quite a low value of 0.03 centimeters and press Okay. If we click again to come back into Polygon Sub-Object mode now, we can just delete the…
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Contents
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Creating the base cylinders4m 44s
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(Locked)
Extruding with splines4m 41s
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(Locked)
Adding detail: Part 15m 11s
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(Locked)
Adding detail: Part 25m 45s
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(Locked)
Creating the clamp holes7m 9s
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(Locked)
Applying subdivision creasing3m 20s
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(Locked)
Screw crease fixes3m 48s
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(Locked)
Insert subdivision2m 45s
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(Locked)
Valve subdivision3m 4s
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