From the course: Learning 3ds Max 2020

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Adding detail with Swift Loop and constraints

Adding detail with Swift Loop and constraints - 3ds Max Tutorial

From the course: Learning 3ds Max 2020

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Adding detail with Swift Loop and constraints

- [Instructor] Let's use some more tools on the editable Poly ribbon to clean up and add detail to this model. Again, we want to select the chassis and in the modeling ribbon, activate Modify mode, and click Previous Modifier a couple of times to go down to the level of the editable Poly. First, I want to clean up the end of this strut here. I'll do that in Polygon sub-object mode. And just select these three polygons in the center here. You do that holding down the Ctrl key. With those three polygons selected, activate the Move tool. From the Reference Coordinate System pull-down, choose Local Aligned, and just pull those up in the local y-axis of the selection. We can also orbit around with Alt and Middle Mouse and investigate. It would be best if this was a little bit better squared off, and we can accomplish that in various ways. One way is to move these edges around, and go into Edge sub-object mode. We've got some edges selected already, so I'll just click out here to deselect…

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