From the course: 3ds Max: Stylized Environment for Animation

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Adding details to the base texture in DDO

Adding details to the base texture in DDO - 3ds Max Tutorial

From the course: 3ds Max: Stylized Environment for Animation

Adding details to the base texture in DDO

- [Instructor] I will now finish my material by creating some more material over this surface, but the first thing I'm going to do is view my material here, and I will click on 3DO here to view my material in real time. Here is my 3D0 Viewer, and if I wanted to rotate my object, I will hold Alt + Left Mouse Button to rotate my object, and I also need to rotate my light, so I will hold Shift + Left Mouse Button and drag it, so I can rotate the light and see the surface. Now, the bump or the normal map is perfectly fine, but I have a bit of a problem with the extra detail, like I said before, so I'm going to go back into my folder and choose the base layer, and I will slightly bring down the texture intensity. In fact, I will bring it down to about 19. And the other thing I'm going to do is change the color, so I will click the Edit Reflectance and pick this color over here which we picked from our reference image, and I'm going to make it kind of more darker, and hit OK. And now this…

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