From the course: 3ds Max: Revit Integration
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Adding details to coarse meshes
From the course: 3ds Max: Revit Integration
Adding details to coarse meshes
- [Instructor] The building is looking good. I'd like at this point to add some more detail to a couple of thing. I find that sometimes, the fidelity of a model in Revit is good for Revit, but lack some of the details we expect here in 3ds Max, and especially if we're going to do a rendering, we expect to see the lighting glancing off certain angles, rounds or chamfers, that we need a little touch up here. I'll look first at this floor slab, as this is the key element to this building. I'll select it, right-click, and choose Hide Unselected. This floor slab is nicely modeled. It goes around the outside of the building itself, and is definitely clean and separate from the interior floor. However, it definitely needs a little bit of work. It's exactly flat. It was made with a 12-inch generic, and well, reads as a flat slab of something, not necessarily concrete. What I'll do then, is to bevel all these outsides, or chamfer them. I'll select it and right-click, and choose convert to an…
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