From the course: 3ds Max 2022 Essential Training
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Adding edges with QuickSlice - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Adding edges with QuickSlice
- [Instructor] In the last movie, we created a Boolean, but it had some issues. And those arose because the original operands did not have sufficient polygon detail. I'm going to use the QuickSlice tool to chop some new edges and create some new polygons in this object. And that will prevent some of the issues that can crop up with a Boolean. The object is an editable poly already. So I'll select it and let's just investigate its structure. In the editable poly modified panel, we have the various sub-object modes. Vertex is point, edge is line, border is a series of open edges that are not bounded on both sides by polygons. And polygon is a flat surface or should be flat surface anyway, but in Max polygons are actually kind of allowed to be not flatter coplanar and that's kind of bad, but it comes in handy in some cases, especially when subdivision surface modeling as we'll see later. The polygons in this object…
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Contents
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Preparing Boolean operands4m 52s
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Combine volumes with Boolean compound object6m
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Adding edges with QuickSlice6m 57s
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Adding edges with Cut2m 52s
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Hardening polygon edges with the Smooth modifier4m 21s
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Using the Modeling ribbon6m 10s
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Simplifying geometry with Remove3m 57s
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Branching with Editable Poly Extrude6m 25s
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Detailing a mesh6m 45s
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Rounding corners with Chamfer5m 46s
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