From the course: 3ds Max 2019 Essential Training
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Adding edges with Quickslice - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Adding edges with Quickslice
- [Narrator] To prepare for a Boolean operation, such as a subtraction, we need to make sure that the objects we're working with, or the operands, are legal for Booleans. And what does that mean exactly? Well, a legal object is one which has a so-called manifold topology that can be laid out flat. If all the edges were cut apart, it could be laid out flat. There would be ability to fold it back up the way it was. That's what's meant by manifold. Another requirement for Booleans is that we have no concave polygons, or polygons with holes in them. This object here currently had really no detail. It would not work if we tried to do a Boolean subtraction with two of these boxes. We would get unpredictable results. To prevent that from happening, we can cut a new edge here, or an edge loop, right down the middle. That will split the object into two large polygons in the front and two in back. That would help the Boolean operation so that it would not have an concave or weird polygons…
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Contents
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Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors6m 39s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Use the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 47s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 27s
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