From the course: 3ds Max 2020 Essential Training

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Adding edges with Quickslice

Adding edges with Quickslice - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Adding edges with Quickslice

- [Instructor] To prepare for a Boolean operations such as a subtraction, we need to make sure that the objects we're working with or the operands are legal for Booleans. And what does that mean exactly? Well, a legal object is one which has a so called manifold topology, that can be laid out flat. If all the edges were cut apart, it could be laid out flat, and there would be the ability to fold it back up the way it was, and that's what's meant by manifold. And another requirement for Booleans is that we have no concave polygons or polygons with holes in them. This object here currently has really no detail. It would not work if we tried to do a Boolean subtraction with two of these boxes, we would get unpredictable results. To prevent that from happening, we can cut a new edge here, on edge loop right down the middle, and that will split the object into two large polygons, in the front end two in back. That would help the Boolean operation, so that would not have any concave or…

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