From the course: 3ds Max: Hard Surface Modeling

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Adding subdivision

Adding subdivision

- [Instructor] Before moving on with our modeling, we're going to spend some time in this video finishing up the screw head that we've been creating by adding some definition to the smoothing that we have already applied. With our object selected then, let's come to the Edit Poly Level in the stack and add a CreaseSet modifier. Now, in this instance, we are only going to be adding a single set of creases, and so we could arguably simplify things a little and use a plain crease modifier. But, because I am always looking for ways to add flexibility to the pipeline because I work, I prefer to give myself the option to use more crease sets later on, should I want or need to. With this applied then, let's jump into edge object mode on the modifier, turn off Show End Result, and also switch to a wireframe view by hitting F3, just so that we can see what we're doing a little more clearly. What we want to do now, down in the bottom of the driver hole that we have created, is select a few of…

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