From the course: Rendering Engines for Product and Industrial Visualization
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Adjust lights in a scene
From the course: Rendering Engines for Product and Industrial Visualization
Adjust lights in a scene
- [Instructor] The lighting in Unity 3D works almost the same as it works in Unreal Engine. So we have the directional light just like we had the directional light in Unreal Engine, where it's also considered as the sunlight and the main source of the light. And it doesn't matter where you put this icon, as long as the direction is set, the icon does not matter. Now I can move this light by pressing W, and using these axis I can move, and pressing E or choosing the rotate gizmo and then moving around this light and rotating it changes the effect over here. Now one thing I'm going to do really quickly, is go to the Lighting tab, scroll down, and I need to look for the auto-generate because every time when I move around light, it will start generating the light map. So I need to turn this off for now. And I will bake everything once I have my light set up, just like we did in Unreal Engine. So, one way is that rotating the light using this rotation gizmo, or the other way is going into…
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Contents
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Real-time versus offline renderers4m 33s
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Run Unreal Engine5m 30s
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Export to Unreal using Datasmith7m 51s
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Import to Unreal using Datasmith8m 53s
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Add basic lights in Unreal Engine7m 46s
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Add reflections and post-processing in Unreal5m 43s
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Bake lights and post-process effects7m 41s
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Snapshots and final renders9m 52s
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Create fog and PBR materials5m 17s
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Introduction to the Unity 3D interface6m 28s
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Export a scene from 3ds Max4m 23s
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Import a scene to Unity 3D7m 15s
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Adjust lights in a scene6m 47s
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Build more lights and reflections5m 4s
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Add camera controls5m 9s
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Use post-processing effects7m 19s
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Use PBR materials3m 2s
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Recap of Unreal and Unity3m 14s
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