From the course: 3ds Max 2019: Advanced Materials

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Adjusting Metalness and Reflection Color

Adjusting Metalness and Reflection Color - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Materials

Start my 1-month free trial

Adjusting Metalness and Reflection Color

- [Instructor] Continuing our exploration of the physical material, using the ART Renderer in an ActiveShade window. Let's now learn about reflections and metalness. To see this most clearly I'll bring the roughness back down to zero, meaning that we will have full strength reflections. And now it looks like it's a very shiny, specular, highlight there. But we also have a base color that is adding. So we can change that up. Let's go to the base color, click on that. And set the value to .3 and click okay. And now you can see that we're adding the diffuse color, which is a gray. And we're getting specular highlights and reflections superimposed over that. Currently the specular highlights will be whatever the color of the lights in the scene are. And if we want to control the specular highlights and maybe make them a different color we can do that. We need to go into material mode, advanced. Now we have a separate reflections color. If we click on that, and give it maybe a bright…

Contents