From the course: 3ds Max 2019: Advanced Materials
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Adjusting Metalness and Reflection Color - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Adjusting Metalness and Reflection Color
- [Instructor] Continuing our exploration of the physical material, using the ART Renderer in an ActiveShade window. Let's now learn about reflections and metalness. To see this most clearly I'll bring the roughness back down to zero, meaning that we will have full strength reflections. And now it looks like it's a very shiny, specular, highlight there. But we also have a base color that is adding. So we can change that up. Let's go to the base color, click on that. And set the value to .3 and click okay. And now you can see that we're adding the diffuse color, which is a gray. And we're getting specular highlights and reflections superimposed over that. Currently the specular highlights will be whatever the color of the lights in the scene are. And if we want to control the specular highlights and maybe make them a different color we can do that. We need to go into material mode, advanced. Now we have a separate reflections color. If we click on that, and give it maybe a bright…
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Contents
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Rendering the Physical Material5m 38s
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Balancing reflections with Roughness4m 19s
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Adjusting Metalness and Reflection Color4m 2s
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Using Index of Refraction (IOR) to control reflectance3m 19s
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Setting a custom reflectance function3m 20s
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Stretching highlights with Anisotropy1m 54s
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Mapping the bump channel1m 38s
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Adding a clear coat2m 58s
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