From the course: 3ds Max 2017 Essential Training
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Adjusting light shape - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Adjusting light shape
- [Voiceover] The softness of light and of shadows is determined by the size of a light, and I've just created a simple free point light here, and if we rendered this with mental ray or with the scan line renderer, we would get super hard shadows everywhere because a point light has no volume, and in order to get soft shadows with the standard ray tracer, the light has to have some volume. The art renderer has to have volume to lights because it's a physically based renderer and infinitesimally sized point lights don't really exist in the real world, and that's the rule with ART, you can't do anything that doesn't exist in the real world, and because of that, any point light is going to have a default volume for the art renderer. Let's take a look at that. If we go into the render setup dialog, and the art renderer tab, I'm actually just gonna knock this down to draft quality of 20 decibels to speed up our renders, scroll down near the bottom and you'll see advanced point light…
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Creating photometric lights3m 45s
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Controlling viewport quality for lights3m 14s
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Adjusting light intensity and color4m 4s
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Adjusting exposure control6m 37s
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Using the art renderer5m 52s
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Adjusting light shape3m 49s
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Adjusting light distribution6m 38s
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Creating a sun and sky8m 19s
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Previewing renders with ActiveShade3m 15s
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Using the Light Explorer7m 45s
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