From the course: 3ds Max 2019: Advanced Lighting
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Ambient sky light with an Arnold quad light - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Ambient sky light with an Arnold quad light
- [Instructor] In the last movie we began to set up an Arnold interior daylight shot and we began by creating a distant light for the sun. We also need a source of light for the sky. And of course, we could use a sky dome for that. However, we don't have a lot of artistic control over the sky dome and it may render a bit more grainy than we like. So we can use an Arnold quad light instead. So that we can see the effects of that quad light isolated from the direct light let's turn off the direct light. Select it, go over to the modify panel and just turn it off. We're going to create our Arnold quad light so that it is aligned orthogonally with the world grid. So I've got 3D snaps turned on and you just want to right-click and make sure in your Grid and Snap Settings that you're snapping to Grid Points and not Pivot. And then to create that light go over to the create panel, to lights, Arnold, Arnold Light, and under Shape we want to make sure that it says Quad. In my case it said…
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Interior daylight with Physical Sun & Sky5m 48s
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Physical material emission for environments5m 30s
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Approximating sunlight with a photometric disc4m 21s
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Filling shadows with area soft lights5m 57s
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Interior artificial light in ART7m 20s
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Importing photometric data from an IES file3m 39s
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Interior sunlight with an Arnold distant light5m 51s
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Ambient sky light with an Arnold quad light8m 24s
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Collimating an Arnold light beam with Spread4m 45s
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Focusing an Arnold light beam with Lens Radius6m 6s
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