From the course: 3ds Max: Cinematography for Visualization
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Analyzing a Camera frame with 2D Pan and Zoom - 3ds Max Tutorial
From the course: 3ds Max: Cinematography for Visualization
Analyzing a Camera frame with 2D Pan and Zoom
- [Instructor] Sometimes you'll need to zoom in on a particular area in a camera frame without losing the camera's position, rotation, and field of view parameters. To accomplish this, what you need is 2D Pan and Zoom, which will be our final view port tip and trick for the course. This feature works with a camera, and you can see I've got a camera loaded in this panel. This is Camera 004. I've also got Safe Frames enabled for this camera. We'll talk more about that later, but Safe Frames crops the view port to the aspect ratio of the camera, and anything in this gray area is not going to render. Let's turn on 2D Pan and Zoom. That's done from the View Port menu in the Plus Sign menu, 2D Pan Zoom mode. When I activate 2D Pan Zoom mode, the area outside the frame suddenly becomes visible. We also now have a new entry in the menu here that says 2D Pan Zoom is at 100%, and the icon and the view port controls in the lower right corner is activated. You can enter 2D Pan Zoom from this…
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Contents
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Hiding the ViewCube1m 43s
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(Locked)
Saving a solid background template scene3m 31s
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(Locked)
Restoring camera framing with Undo2m 20s
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(Locked)
Setting Field of View2m 14s
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(Locked)
Navigating in Walkthrough mode5m
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(Locked)
Isolating surfaces with Viewport Clipping3m 50s
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(Locked)
Analyzing a Camera frame with 2D Pan and Zoom3m 9s
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