From the course: 3ds Max: Tips, Tricks and Techniques

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Sketching freeform topology over a polygon mesh

Sketching freeform topology over a polygon mesh - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Sketching freeform topology over a polygon mesh

- [Instructor] The Modeling ribbon provides a topology tool for situations when you need to manually retopologize a polygon mesh. That means to restructure the mesh, or better flow of edges, usually in preparation for subdivision surface smoothing. This mesh is not well suited to sub-Ds because it's built from all triangles. It has multiple intersecting edge loops going in different directions, and it also has some places where five or more edges meet together in a thing called a pole, but using the topology tool, we can build a clean, new mesh built out of quadrilaterals with edge loops that follow the contours of the shape. I'll open up the ribbon, and select the athena_body model, and we could just start directly drawing on this surface, however, it's a much better practice to create a new object and leave this one as it is, so I'll create a sphere object in my scene. Just go to the Command panel, Create, Standard Primitives, Sphere, click and drag anywhere to create that…

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