From the course: 3ds Max and Twinmotion: Architectural Visualization

Applying materials to objects

From the course: 3ds Max and Twinmotion: Architectural Visualization

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Applying materials to objects

- [Instructor] Now let's dive into materials. We're going to start off by applying some simple materials to this object. Now in Twinmotion, if you pull out this side panel here, you should get to your library and then we will have a Materials panel. And under this we have all sorts of different materials. So let's go ahead and start off with the ground cover here. So I'm going to go down here to ground. Double click on that and we have two sub folders. One is for nature, one is manmade. So if we go into the Nature folder you'll see we have all sorts of different grasses, dirt, cobblestone, pebbles and so on. So I'm just going to go ahead and select one. In this case I'm going to do grass four and then just hover it into the scene. And when I go over any particular object you will see that that material applies. So now I've got grass on this green area. Now, if I want, I can go over to another material here. I'm going to go up one level to manmade and then come back down and so now we have some asphalt. So the driveway is going to be asphalt so I can certainly drag that in as well. Now, another way to do materials is to use the Eyedropper tool. So here on this panel we have an material picker which is basically an Eyedropper. So if I were to click this and then highlight an area, so in this case let's do the roof. You'll see here that it has this material called roofing slate. So if I were to, say, click on the grass, you could see it shows up as grass or asphalt. And so here we have the roofing that came in from the other file. So this is what we have applied to this object in 3ds Max. Now we can change it by clicking and dragging into this slot as well. So if I go up to the main Materials panel here, go down to roof coverings, double click on that, you'll see we have a whole bunch of different roof coverings. I'm going to select roof covering 15 and instead of dragging it here I'm actually going to drag it here. And so this will replace this material in the scene. So anything that has this particular material will be swapped out with this new material. So we could do the same for down here and here I have a bunch of different objects and when I drop Eyedropper those you'll see we have just basically render white smooth and that's not really what we want. In this case I want concrete so I'm going to go ahead and double click on that. And I'm going to use a poured concrete 05 and we're going to replace that material. So the difference between two methods is that one we're applying a material to a specific object. The other is that we're replacing the material itself. So in this case, it applied to all the objects that had that material that came in from 3ds Max. So applying materials in Twinmotion is very simple and straightforward.

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