From the course: 3ds Max 2019: Advanced Lighting

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Approximating sunlight with a photometric disc

Approximating sunlight with a photometric disc - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Lighting

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Approximating sunlight with a photometric disc

- [Instructor] To provide the direct illumination from the sun, we can approximate that using a photometric light. In my perspective view, I can't really see much because I'm in a shaded view, I'll press F3 to go into wireframe. And create a photometric target light, go to the Create panel to Lights, Photometric, click Target Light, and in the top view, click and drag to create the light and its target. I'm pointing the target toward the architecture here, release the mouse and then right click to exit the tool. With the light still selected, go to the Modify panel. You can see we've got a target distance listed here, I previously experimented with light position so I know exactly where I want it to be, so I'm going to select the light and not its target, go to the move tool and in the transform type in area down here, going to set the light position in x to be negative 127 meters, negative 127. Now it's pretty far out there. And the y value set it to negative 417. And finally the z…

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