From the course: 3ds Max 2019: Advanced Lighting
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Approximating sunlight with a photometric disc - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Approximating sunlight with a photometric disc
- [Instructor] To provide the direct illumination from the sun, we can approximate that using a photometric light. In my perspective view, I can't really see much because I'm in a shaded view, I'll press F3 to go into wireframe. And create a photometric target light, go to the Create panel to Lights, Photometric, click Target Light, and in the top view, click and drag to create the light and its target. I'm pointing the target toward the architecture here, release the mouse and then right click to exit the tool. With the light still selected, go to the Modify panel. You can see we've got a target distance listed here, I previously experimented with light position so I know exactly where I want it to be, so I'm going to select the light and not its target, go to the move tool and in the transform type in area down here, going to set the light position in x to be negative 127 meters, negative 127. Now it's pretty far out there. And the y value set it to negative 417. And finally the z…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
Interior daylight with Physical Sun & Sky5m 48s
-
Physical material emission for environments5m 30s
-
Approximating sunlight with a photometric disc4m 21s
-
Filling shadows with area soft lights5m 57s
-
Interior artificial light in ART7m 20s
-
Importing photometric data from an IES file3m 39s
-
Interior sunlight with an Arnold distant light5m 51s
-
Ambient sky light with an Arnold quad light8m 24s
-
Collimating an Arnold light beam with Spread4m 45s
-
Focusing an Arnold light beam with Lens Radius6m 6s
-
-
-