From the course: 3ds Max: Rendering with Arnold

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Arnold rendering concepts

Arnold rendering concepts - 3ds Max Tutorial

From the course: 3ds Max: Rendering with Arnold

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Arnold rendering concepts

- [Instructor] Let's take a look at some core concepts in Arnold rendering. In contrast to the 3ds Max Scanline and Quicksilver hardware renderers, Arnold is physically-based. This means it simulates the real world physics of lighting and materials. The parameters and workflows of physically-based rendering or PBR are slightly different from the traditional ones. If you're not familiar with PBR methods, you'll find that it's more than worthy effort of learning new techniques. Because physically-based rendering is a physical simulation of materials and lighting, it's much easier to achieve convincing results. Ultimately, you can achieve greater realism with much less effort. To use Arnold most effectively, we should know a little bit about the algorithm that does the computations under the hood, as it were. Arnold is what is known as a brute force renderer, and in fact, the Arnold renderer is named after famous…

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