From the course: 3ds Max 2019: Advanced Lighting

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Art directing an Arnold Gobo filter

Art directing an Arnold Gobo filter - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Lighting

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Art directing an Arnold Gobo filter

- [Instructor] Picking up from the previous movie, we created an Arnold Gobo Filter on a spotlight, and now we're ready to art direct the look of that Gobo Filter. We're going to to back to this Noise node, I'll double-click on that, and let's see what we get when we do an Active Shade Render. Click Active Shade on the main toolbar, and at first, it's pretty disappointing, you don't see anything here. Well, there's a bit of an issue with the Gobo Filter, and that is the density. I've got it up at its maximum of one, and for whatever reason, that's not working. We're not seeing what we expect here, which is the full intensity of that map. But, strangely, if I bring the density down to .99, suddenly everything is working. Okay, so we do have a Noise applied on here, but it's difficult to see, so let's change that up. We'll set the amplitude of the Noise to a value of three, making it three times stronger, and then we need to change the scale. We need to make this map very large relative…

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