From the course: 3ds Max 2019: Advanced Lighting
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Art directing an Arnold Gobo filter - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Art directing an Arnold Gobo filter
- [Instructor] Picking up from the previous movie, we created an Arnold Gobo Filter on a spotlight, and now we're ready to art direct the look of that Gobo Filter. We're going to to back to this Noise node, I'll double-click on that, and let's see what we get when we do an Active Shade Render. Click Active Shade on the main toolbar, and at first, it's pretty disappointing, you don't see anything here. Well, there's a bit of an issue with the Gobo Filter, and that is the density. I've got it up at its maximum of one, and for whatever reason, that's not working. We're not seeing what we expect here, which is the full intensity of that map. But, strangely, if I bring the density down to .99, suddenly everything is working. Okay, so we do have a Noise applied on here, but it's difficult to see, so let's change that up. We'll set the amplitude of the Noise to a value of three, making it three times stronger, and then we need to change the scale. We need to make this map very large relative…
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Contents
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(Locked)
Photometric far attenuation decay3m 59s
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Attenuation with the Arnold Decay filter modifier3m 10s
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Projection with a photometric projector map2m 59s
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(Locked)
Projection with an Arnold Gobo filter5m 38s
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Art directing an Arnold Gobo filter3m 53s
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Scene-wide Arnold environment fog6m 25s
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(Locked)
Setting Arnold properties for volume rendering4m 21s
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(Locked)
Light fog with Arnold Standard Volume4m 19s
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(Locked)
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