From the course: 3ds Max and After Effects: Product Visualization
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Art-directing materials
From the course: 3ds Max and After Effects: Product Visualization
Art-directing materials
- [Instructor] Continuing from the previous movie, let's do some more ActiveShade renderings. While we art direct the other materials on the CAD model, I'll go back to the Slate Material Editor and I previously hid the Material Map Browser, so I'll show that again. And then the Scene Material section let's drag over the motor coil's material, scroll down a bit, here's motor coil, drag that over into the graph or view and choose Instance, double-click it to load its parameters. And this one's going to be easy, we can just choose the copper preset. Let's get in real close here in the perspective view. I'll dolly forward with Control + Alt and middle mouse button. Right on that coil and in the Physical Material presets, we can simply choose copper material under metals, copper. That takes a moment to update, but when we look in our ActiveShade rendering, we get a nice copper effect. All right that one was easy we can dolly…
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Contents
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Optimizing viewport display properties4m 53s
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(Locked)
Creating a physical material2m 36s
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(Locked)
Image-based lighting with an environment map5m 6s
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(Locked)
Adjusting material parameters4m 27s
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(Locked)
Base color and reflections4m 57s
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(Locked)
Art-directing materials5m 51s
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(Locked)
Mapping with procedural textures5m 33s
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(Locked)
Displacement mapping a physical material3m 49s
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