From the course: Rendering Engines for Product and Industrial Visualization
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Assemble Arnold lights
From the course: Rendering Engines for Product and Industrial Visualization
Assemble Arnold lights
- [Instructor] The Arnold renderer comes with some very powerful lights. Let's quickly explore some Arnold lights. Before I create any lights, I'm going to press eight on my keyboard and in the Environment and Effects menu, I'm going to remove any Environment maps by right-clicking and hitting clear and then setting the exposure control to ignore exposure control and then closing this down. Now I'm going to test the rendered test by pressing shift + q and this is scene without any lights. I will close this down and to create light I will go to the Create panel and in the Light parameter rollout I will quickly create the Sun Postioner. Now I'm trying to show you that you can use the Photometric Sun Postioner which is 3DS Max default light and it works perfectly fine with Arnold as well. So we'll set it up in this direction for now and probably this would go well and then in my camera view, I'm going to render this out and you will see that it creates a very good lighting set up. With…
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Contents
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(Locked)
Set up V-Ray6m 26s
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Explore the V-Ray Physical Camera5m 37s
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Learn about V-Ray Sun and V-Ray lights6m 25s
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Use HDRI lighting and V-Ray frame buffer effects3m 49s
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Understand V-Ray materials and IPR6m 59s
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Composite render elements in Photoshop7m 41s
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Set up the Arnold renderer4m 24s
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Construct an Arnold camera5m 1s
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Assemble Arnold lights6m 2s
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Add HDRI lighting5m 6s
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Explore materials in Arnold5m 38s
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Remove noise and finalize render8m 12s
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Set up Redshift2m 48s
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Understand Redshift lights6m 56s
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Explore dome and IES lights5m 23s
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Use Redshift materials presets4m 33s
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Prepare final render4m 37s
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Recap of the V-Ray, Arnold, and Redshift renderers2m 15s
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