From the course: 3ds Max: Tips, Tricks and Techniques

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Displaying fluid data channels

Displaying fluid data channels - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Displaying fluid data channels

If you didn't see that movie, go back and watch it and follow the steps to generate a liquid cache in the exercise scene file. Now let's talk about pre-visualizing the data in the view port. Go to the display settings and the default display type is point. we can change the color min and max and set color min to fully green and set color max to 100% red. And then we can press play or scrub in the timeline, and we see a pretty clear representation of the current data channel and the default data channel is vorticity, and that's a good one for the default because it represents fine bubbles under the surface. We'll talk about vorticity in detail in a few weeks, but today let's look at the other channels. First of all we have the age channel, I'll scroll up to the top and choose that. Age stores the time in seconds from which the particle was first emitted, but this is really only useful if the emit type is set to emitter in the solver parameters, emitter objects, emitter parameters, here…

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