From the course: Product Presentation Workflow
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Assigning materials to the floor and leaf
From the course: Product Presentation Workflow
Assigning materials to the floor and leaf
- [Instructor] The last thing for this chapter would be setting up material on top of this leaf and also discussing and applying the material to this ground surface over here. I'm going to select my leaf and assign this leaf texture, which we discussed. And it's just a simple texture. I'm going to assign that to leaf and solo this out, zoom that out, and go to my modify panel. And I will apply UVW map, go to my top view port and activate my UVW map, modify and rotate that texture to some angle, press R and scale that up. And then again, rotate that. Now what I'm trying to do is scale and rotate that and try to perfectly match that center line with this leaf model. And also with the leaf texture. So this is being set up with looks kind of nice and just slightly moving that in this direction. And scaling that up a bit, just bring that in and rotating that. So we're kind of very close to that. And this should do the job. And I'm kind of happy with this result so I'm going to turn this…
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Contents
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Creating the basic lights5m 14s
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(Locked)
Understanding basics of V-Ray material6m 54s
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(Locked)
Continuing with V-Ray material7m 30s
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Creating the juice material7m 21s
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Creating the glass material4m 34s
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Creating the bottle juice material7m 57s
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Creating the orange material7m 12s
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Modeling and texturing an orange slice4m 29s
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Assigning materials to the floor and leaf5m 26s
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