From the course: 3ds Max 2021 Essential Training
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Assigning materials to objects - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Assigning materials to objects
- Materials can be assigned to objects in the scene, in numerous ways, including drag and drop and via a button on the Material Editor toolbar. I've got a material I created in the previous movie. I'll double-click that. It's a physical material with all default parameters. Let's rename it. We'll call it file cabinet. You'll want to change a couple of the basic parameters. Here's the base color. Click on its color swatch. And in the Color Selector, let's plug in some values. I want a light blue, so I'll set the hue to a value of .57, press Tab and set the saturation to .4, press Tab and set the value to .67, and press Enter. Now I've got the light blue color I want. Close the Color Selector. We should also adjust the roughness. That's also known as glossiness or shininess. With a roughness of zero we'll get a perfectly smooth surface, and that will yield perfect mirror reflections. We want a little bit of…
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Contents
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(Locked)
Using the Slate Material Editor4m 1s
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(Locked)
Assigning materials to objects3m 58s
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(Locked)
Managing scene materials6m 5s
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(Locked)
Managing sample slots4m 52s
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(Locked)
Saving a material library4m 44s
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Physical Material color and roughness5m 52s
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(Locked)
Physical Material reflection parameters6m 36s
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Controlling viewport material shading8m 25s
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Controlling material sample size3m 40s
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Creating a 3D procedural map2m 8s
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Art directing 3D map parameters7m 46s
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(Locked)
Mapping bitmap image files6m 2s
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Projecting UVs with UVW Map4m 29s
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Using Real-World Map Size5m 14s
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(Locked)
Restoring links with Asset Tracking5m 24s
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