From the course: 3ds Max 2019: Advanced Lighting
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Attenuation with the Arnold Decay filter modifier - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Attenuation with the Arnold Decay filter modifier
- [Instructor] The workflow of setting up Arnold lights may be a little bit different because Arnold lights actually accept modifiers. You can't normally put a modifier on a light in 3ds Max. But the Arnold light is different. It's kind of modular, allowing you to stack modifiers for different effects. For example, if you want to apply far attenuation to an Arnold light, you'll need to add a modifier for that. I've got an Arnold light here for the key light in this shot. Let's do an active shade rendering. And it looks pretty much like what we saw in the previous movie. I've just replaced that photometric light with an Arnold spotlight and given it similar parameters. And just as in the previous movie, we want to dim out this background. With that light selected, go over to the Modify panel. And from the modifier list, choose Arnold Decay Filter. And you'll see it has two section, Near and Far. And that's different from a 3ds Max photometric light which does not have near attenuation.…
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Contents
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Photometric far attenuation decay3m 59s
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Attenuation with the Arnold Decay filter modifier3m 10s
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Projection with a photometric projector map2m 59s
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Projection with an Arnold Gobo filter5m 38s
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Art directing an Arnold Gobo filter3m 53s
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Scene-wide Arnold environment fog6m 25s
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Setting Arnold properties for volume rendering4m 21s
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Light fog with Arnold Standard Volume4m 19s
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