From the course: 3ds Max and After Effects: Product Visualization
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Attenuation over distance with Decay filter
From the course: 3ds Max and After Effects: Product Visualization
Attenuation over distance with Decay filter
- [Instructor] In the previous movie, we created an Arnold spotlight to provide key illumination. I've got ActiveShade running already, displaying the output of the camera view. And we can see that it looks pretty good except that the cyclorama backdrop is actually slightly brighter than the subject, which is the drone model. Now, we could correct for this by adjusting the materials, but I don't want to do that in this case. Instead, we can control the light intensity over distance so that services closer to the light are brighter. Now, Arnold lights obey the laws of physics regarding intensity decay, but sometimes we need to bend or break those rules, and this is one of those times. We can art direct the decay rate using a light filter. Select the spotlight. Go over to the Modify panel. And from the Modifier List, you want to add an Arnold Decay Filter. Once that's been added, we need to enable it. We've got near…
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Contents
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Floodlighting with Arnold Quad light4m 25s
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(Locked)
Directing floodlighting3m 55s
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(Locked)
Studio lighting with a spotlight5m 11s
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(Locked)
Attenuation over distance with Decay filter3m 7s
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(Locked)
Accentuating edges with rim lights5m 24s
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(Locked)
Excluding lights and shadows3m 41s
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(Locked)
White balancing for AOVs6m 3s
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(Locked)
Creating AOVs for render component passes7m 17s
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(Locked)
Creating light groups5m 48s
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(Locked)
Rendering components of light groups7m 38s
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