From the course: 3ds Max: Substance to V-Ray
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Augmenting a substance using Max nodes - 3ds Max Tutorial
From the course: 3ds Max: Substance to V-Ray
Augmenting a substance using Max nodes
- [Instructor] Let's imagine at this point in our project that we have been handed this scene by the texturing department and whilst looking at the latest render, which of course was auto saved from our previous exercise, we have decided that we want to make the wall look a little more weathered, shall we say, a little more grungy in order to add a bit of a melancholy feel to the image. Well if we open up the material editor and in the Wall tab, double click to load up the exposed substance parameters, we can see that we already have a whole bunch of controls with which we could work. In fact, we even have one entitled, Moss Amount. Now unfortunately upon investigation, we will find that this actually controls the intensity of the moss color in the texture rather than giving us a way to spread the moss across the surface of the wall, which is in fact what I want to do. Now we could go back into substance designer and have those controls built into the material if we wanted. Truth to…
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Contents
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(Locked)
Overview of your material3m 25s
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Metal rough to V-Ray spec gloss conversion2m 56s
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Exporting a substance from Designer3m 5s
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Using the substance with 3ds Max and V-Ray5m 21s
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Improving your substance results2m 53s
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Augmenting a substance using Max nodes4m 21s
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One final tweak2m 45s
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A nice little surprise4m 17s
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