From the course: 3ds Max: Substance to Arnold

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Augmenting a substance using Max nodes

Augmenting a substance using Max nodes

From the course: 3ds Max: Substance to Arnold

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Augmenting a substance using Max nodes

- [Instructor] Let's imagine that, having brought our scene to its current state, we're looking at the latest test render, which of course is where we actually ended the previous exercise, and have decided that the wall behind our robot needs to look a little more weathered, a little more grungy, shall we say. Well, if we open up the material editor using the M key and in the wall tab double click to load up the exposed substance parameters, we do have a bunch of controls with which we could work, one of which is called Moss_Amount. Unfortunately, though, we would find on investigation that this option controls the intensity of moss color in the texture rather than giving us a way to spread the moss across the surface of the wall, which is what I wanted to do. Now we could go back into Substance Designer and have the control that we need built into the material. But truth to tell, we can just as easily use 3DS Max and our Arnold nodes to augment our substance in any way that we want…

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